
Erik from Imaginary Game Studios joins Ben this week for, to Norah's chagrin, a math-free conversation about curved paths. After discussing a little game design philosophy as it relates to the games Ben has been playing (Stellar Wander DX and the Pragmata Sketchbook Demo), chatting about Erik’s first viewing of the 1983 movie Brainstorm, and dispensing with the miscellaneous “what have we been up to” pleasantries, they move on to the definition accompanied by a brief homophone detour. In the video games segment, they apply the Kübler-Ross model for processing grief to Ben’s experiences with the multiplayer third-person extraction shooter developed and published by Embark Studios, ARC Raiders. To close out the program, Erik asks Ben to share the life lesson he learned from the 300+ hours he invested in playing the game.
***
00:00:20 - Germ factories, the next project, cosmic horror gardening, and a dumb memory joke
00:05:45 - Getting older, an unorthodox method for attracting bats, and stale game mechanics
00:07:56 - Ship combat, pastry mining, lengthening, pushing buttons, and minimalist games
00:13:28 - Getting out of hand, Ben’s thoughts on the Pragmata demo, and production costs
00:17:57 - Crayon fingers, different big daddy, compact level design, and accidental purchase
00:22:01 - Douglas Trumbull’s divorce from major film directing, and renting a laserdisc player
00:28:39 - Tackling concepts in relatable ways, way too high, CQ, and not choosing favorites
00:32:16 - It’s a sled, a math-heavy definition, stocks, Canadian energy, and the homophone
00:40:04 - Watch-along videos, misunderstanding the premise, and lucrative retirement plans
00:44:25 - They prefer sandwiches, SURPRISING NO ONE, copyright law, and arc versus arch
00:48:46 - Erik’s excitement, Billy has depression, texts from Ben, and the Kübler-Ross model
00:52:27 - Denial, anger, 65 minutes versus 300 hours, Warframe, and exploring and collecting
00:56:27 - Erik gets Ben back on track, bargaining, industrial plumbers, and on to depression
00:59:34 - Acceptance, Buddhism, psychological healing, the Hairpin Bandit, and matching
01:03:04 - B.F. Skinner, public service message, back to bargaining, and session improvements
01:06:14 - ARC Raiders life lesson, Erik’s retort, a beefy Nicolas Coppola, and nothing positive
***
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***
References, Links, and Tags
Follow ALL the shenanigans of Imaginary Game Studios…
On their website: https://www.imaginarygamestudios.com/
On their Discord: https://discord.gg/YyDD7ECtdJ
On their YouTube channel - https://www.youtube.com/@caxtnova
Check out the Rogue Climber trailer here - https://www.youtube.com/watch?v=MZbTXcHa3is
Rogue Climber on Steam - https://store.steampowered.com/app/2673440/Rogue_Climber/
For more information on Steller Wanderer DX (developed by Dream Builder Studios and published by Leoful)...
https://stellarwanderer.com/index.html
https://store.steampowered.com/app/1401630/Stellar_Wanderer_DX/
#Podbean #DIYPodcast #ApplePodcast #VideoGames #Trivia #Comedy #Talkshow #2VP #TwoVaguePodcast #PodernFamily #InterviewShow #GamersofThreads #Gamer #PartlyRobot #PartlyRobotIndustries #TeePublic #MicrocosmPublishing #NerdEmergencie #RogueClimber #ImaginaryGameStudios #StellerWandererDX #DreamBuilderStudios #Leoful #Pragmata #Capcom #ARCRaiders #EmbarkStudios
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